Award Winners Best video game prototype
The team from the University of Quebec in Abitibi-Témiscamingue (UQAT) was awarded the "Best Prototype" for its "Pixel Panic", in the second university contest Ubisoft, whose ceremony Awards took place Thursday at Autodesk.
Each participating team had to incorporate the theme of corruption in their video game prototype. A summary of the project of the winning team. "" Pixel Panic "takes place on the island peaceful and festive Super 3D Adventure Land, an island that exists in another video game. One day, the island is attacked by "bugs" that damage the digital world. The team and the key issue of data corruption. The protagonist, named Debugger, has a mission to destroy the various enemies and recover corrupted data (pixels) to save his island "bugs". "
It is clear that the team UQAT has greatly distinguished this second version of Ubisoft contest. His creative vision and artistic earned him scoring the most points and win the grand prize as well, because of the quality of the project and its theme of integration at all levels.
The team received the award "Best Demo", "Art Direction", "Best Technical Innovation (programming)", "Best use of theme and creativity" and "Special Jury Award", which is also shared with the École de technologie supérieure (ETS) and McGill University.
For its part, the NAD Centre / University of Quebec at Chicoutimi took top prize for "Best Design" and "Best Animation". Concordia University is merely the price "Best Interface Autodesk."
Award Winners Best video game prototype
Winners and recipients of various awards will be given the chance to develop a video game based on the selected prototype, as part of a course offered May 3 to June 22 by the summer school of Ubisoft, the NAD Centre. On this occasion, they will be supervised by a team of 24 people.
On April 11, the participants presented to the jury - made up of employees of Ubisoft and a member of Autodesk - their draft accompanied by video game design documents relevant.
Academia: encourage the next generation
In order to stimulate and train the next generation in the middle of bustling Montreal video game, Ubisoft announced the banner Academia in mid-April.
This is a "grouping of programs" aimed at 12 to 25 years in order to teach them the skills and competencies required by the business and production methods of gaming. The university contest Ubisoft and Ubisoft Summer School are also part of Academia.
The team from the University of Quebec in Abitibi-Témiscamingue (UQAT) was awarded the "Best Prototype" for its "Pixel Panic", in the second university contest Ubisoft, whose ceremony Awards took place Thursday at Autodesk.
Each participating team had to incorporate the theme of corruption in their video game prototype. A summary of the project of the winning team. "" Pixel Panic "takes place on the island peaceful and festive Super 3D Adventure Land, an island that exists in another video game. One day, the island is attacked by "bugs" that damage the digital world. The team and the key issue of data corruption. The protagonist, named Debugger, has a mission to destroy the various enemies and recover corrupted data (pixels) to save his island "bugs". "
It is clear that the team UQAT has greatly distinguished this second version of Ubisoft contest. His creative vision and artistic earned him scoring the most points and win the grand prize as well, because of the quality of the project and its theme of integration at all levels.
The team received the award "Best Demo", "Art Direction", "Best Technical Innovation (programming)", "Best use of theme and creativity" and "Special Jury Award", which is also shared with the École de technologie supérieure (ETS) and McGill University.
For its part, the NAD Centre / University of Quebec at Chicoutimi took top prize for "Best Design" and "Best Animation". Concordia University is merely the price "Best Interface Autodesk."
Award Winners Best video game prototype
Winners and recipients of various awards will be given the chance to develop a video game based on the selected prototype, as part of a course offered May 3 to June 22 by the summer school of Ubisoft, the NAD Centre. On this occasion, they will be supervised by a team of 24 people.
On April 11, the participants presented to the jury - made up of employees of Ubisoft and a member of Autodesk - their draft accompanied by video game design documents relevant.
Academia: encourage the next generation
In order to stimulate and train the next generation in the middle of bustling Montreal video game, Ubisoft announced the banner Academia in mid-April.
This is a "grouping of programs" aimed at 12 to 25 years in order to teach them the skills and competencies required by the business and production methods of gaming. The university contest Ubisoft and Ubisoft Summer School are also part of Academia.